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Hopefully, it will be attainable, and all that poking will eventually break the opponent's hand. My goal is (the not very ambitious) 6-7 attacks in a turn after stride. All the cloning and Shadowstich goes to support this. Given the fact that Murakumo does not have control abilities like lock/retire/bind, and cannot reliably reach the power-ups like Royal Paladins, the deck better be able to pull off multiple attacking RG/VG effectively and efficiently.
![cardfight vanguard deck builder cardfight vanguard deck builder](https://cdn11.bigcommerce.com/s-0kvv9/images/stencil/1280x1280/products/254028/353782/apilonm6z__21004.1528396747.jpg)
Come on, even with my Messiah deck and Royal Paladin deck I am pulling 4-5 attacks any other turn. Seriously, there's nothing new with this winning image. Multiple attacking pokes on opponent vanguard.
![cardfight vanguard deck builder cardfight vanguard deck builder](https://i2.wp.com/cardfightcoalition.com/wp-content/uploads/2021/09/decklog.png)
To be honest, the main reason for me picking up the clan is really his art. Just don't be too surprised by my cards selection as it just my interpretation of the Murakumo play system and strategy.įor me, it has to be Yasuie. I had been working on my Murakumo deck on and off, making adjustments to the decklist with each few games, and trying to make a connection with the deck so that it feels "smooth" playing it and at the same time capable of generating sufficient advantages for wins. Hopefully, we can brainstorm a good deck and build on something with this Genius Strategy booster. Some of weaknesses are low power, lack of parts/options, inconsistency, and field setup that did not give enough "pay-off" for the trouble. My experience with the clan left me wanting to devise a better play system because cloning did not win games and it did not generate enough advantages that matter. I'm a relatively new Murakumo pilot so I couldn't be bothered with archetypes and methods of Murakumo. Now I will share my deck list :įor the critical trigger, you can change it into stand or draw trigger too, but I prefer using Critical because Critical is the best for me (In my opinion).ġ.) Why Wingal Brave as Starting Vanguard? : Because Wingal Brave can help you to get a Majesty Lord Blaster/Blaster Blade/Blaster Dark, so MLB skill can be used easily.Ģ.) Why Bring Margal? : Because Margal can help you to increase your soul.ģ.) Why Bring Shiron instead of Iseult? : Because Shiron can guard any card from any clan.Ĥ.) Why the deck doesn't bring any Quintet wall? : Because the deck Isn't used only for legion, it need to play slowly.ĥ.) Why Bring Ashlei? : Because if the enemy damage only 3 and his/her card in hand only a few, if you break ride using MLB on top of Ashlei and if Majesty can use it's skill, the Attack power will be at 32.000 (without boost) and the critical is 3 so you can finish the opponent easily or if your opponent damage only 1, if you got a double critical in your drive check, your opponet must take 5 damage and if he/her doesn't get a heal trigger, your opponent lose.Finally, the reveals for Technical Booster 2 is done and dusted. Of course many people prefer using Wingal Seeker rather than Majesty Lord Blaster. The very strong card, the card can attack as much as possible if the cost can be paid. You must know the card named Seeker, Sing Saver Dragon. The clan now become very famous again since entering the legion session. Everyone must know the clan named Royal Paladin.